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Oracle Skyblock · Map 5

The player handbook.

New here? Start with Rinn on your island and read chapter one. Looking something up? Every location, shop, boss and enchant is below, updated for Map 5.

Chapters
7
Topics
47
Enchants
39
Map 5

What's new this map

The short version. Every card links to the part of the handbook that explains it properly, and the full patch notes live on the Map 5 page.

Fresh start

What resets?

Everything apart from lifetime ranks, kits and cosmetics. Islands, money, gems, mobcoins, orbs, fragments, items, spawners, and quest and skill progress all start again on Map 5, so everyone begins on the same footing.

Chapter 1

Getting started

Your island, the commands you'll use every day, and how island value and the leaderboard work.

1 The /realms menu in the hub, with Skyblock Map 5 selected
Join

Get onto Skyblock

Connect to oraclepvp.net on Java or Bedrock. In the hub, open /realms (or click the Skyblock NPC on the portal pads) and pick Skyblock. Your island is made for you the first time you arrive.

2
Learn

Follow Rinn

Click Rinn on your island. The storyline walks you through everything and pays out as you go. Lost the thread? /story

3
Earn

Make your first money

Farm, chop and mine, then drag it all into /sellgui. /travel opens the gathering locations once you're ready.

4
Grow

Build island value

Deposit value blocks with /island value and spend money on /island upgrade for a bigger, faster island.

5
Compete

Team up and climb

Find a squad with /island find and chase the weekly board on /island top. The top islands win store credit every week.

Commands you'll use every day

/is goHome to your island
/travelEvery location
/sellguiSell what you gathered
/shopBuy and sell blocks
/marketTrade with players
/questsKeys, blocks and cosmetics
/dailyFree rewards every day
/voteMoney, gems and flytime

First steps

When you first join you're teleported to your own Skyblock island. Click the NPC Rinn on your island to start the storyline: Rinn walks you through the server, hands out rewards and helps you set up your first farms and grinders. Follow the guided steps any time with /story, and grab a starter kit from the portal at /spawn.

Two commands you'll use constantly: /is go takes you home, and /travel opens every custom location. The portal at spawn also takes you home when you walk into it, or opens island creation if you don't have an island yet.

Want to team up? Invite a friend with /is invite <name>. They'll need to leave their own island first with /is disband, which wipes that island for good, so grab anything important first.

Buying and selling

/shop has one row for selling and one for buying, with 81 buy-only building blocks including copper fittings, shelves and dried ghasts. You can search it from chat. To cash out, open /sellgui and drag in whatever you want to sell.

Prefer to set your own price? List items on the player market with /market. Plain vanilla items are refused, but spawners, beacons, netherite and other valuables are welcome. Feeling lucky? The Black Market lets you stake gems on any live listing.

Once you're established, automate selling with Sell Chests, Sell Wands and Auras from /gemshop. See Automation tools.

Island value: weekly growth vs total value

Your island tracks two numbers. Weekly growth is the value you add this week, and it's the only thing the leaderboard cares about. Total value is your island's all-time worth, and it's what counts for island growth.

Gather value blocks (ores, amethyst, resin, honeycomb and so on) and deposit them through /island value: drop them into the menu and they're banked when you close it. At the weekly reset (every Sunday, 11AM EST / 4PM GMT) your weekly growth rolls into your total value and starts again from zero.

New on Map 5: depositing costs a small fee. Feeding value blocks to your island costs 0.002% to 0.010% of their value in money, depending on your island's growth stage. If you can't afford it, the blocks are handed back.
What each value block is worth (/valueblocks)
BlockValueBlockValue
Coal Block$2,000Netherite Block$20,000
Iron Block$4,000Amethyst Block$500,000
Gold Block$6,000Resin Block$2,500,000
Diamond Block$10,000Honeycomb Block$10,000,000
Ancient Debris$15,000Creaking Heart$250,000,000

Resin bricks no longer count toward island value. The condense wand turns resin clumps into resin blocks instead.

The weekly leaderboard /island top

Every island competes on weekly growth, on two boards: Solo (one player) and Squad (2 to 10 players). /island top now shows today's growth, this week's growth, your best week ever and which members are online, and there's a daily recap and a weekly winners post on Discord.

Winners are paid at the weekly reset in store credit, claimed through a Discord ticket:

Solo leaderboard
PlaceReward
1st$20 store code
2nd$15 store code
3rd$10 store code
Squad leaderboard
PlaceReward
1st$40 store code
2nd$30 store code
3rd$20 store code

Finding a team /island find

Don't want to grind solo? /island find (also /findsquad) lists islands that are recruiting. Request to join, fill in a short application, and check the invites you've received. Running your own island? Switch recruiting on to appear in the list, then review applicants. Joining a new island can affect your current island progress, so clear out anything important first; the game asks you to confirm.

Island upgrades /island upgrade

Upgrades make your island bigger, faster and more productive, and they're all paid for with money. There are six categories:

Upgrade categories
UpgradeLevelsWhat it doesAt maxCost to max
Border100Grows your island border257x257$270.3B
Crop Growth100Speeds up crop growth+198%$270.3B
Spawner Speed100Speeds up spawner spawn rate+198%$270.3B
Hopper Limit100Raises max hoppers allowed1,010$270.3B
Spawner Limit50Raises max spawners allowed270,000$8.1B
Member5Raises your team size10 players$52.5M

The four big ladders share one price curve. Level 1 costs $2,500,000 and every level after adds about 9.6%: level 10 is $6.31M, level 50 is around $233M, and level 100 is $23.9 billion on its own. Spawner Limit runs on a flatter curve: $2.5M up to $45M for the first ten levels, then $100M at level 10 and another $5M a level after that.

Upgrade levels are gated behind island growth. Border, Crop, Spawner Speed and Hopper unlock 4 more levels per growth stage, Spawner Limit unlocks 10 levels per stage over the first five stages, and Member has no gate.

Quests and skills /quests /skills

Quests are a steady source of crate keys, value blocks and cosmetics: daily, weekly and monthly quests that refresh on their own, shared island quests, and location quest ladders.

Location quests: 21 to 50 steps

Much easier to start (the first Dungeon quest is 25 kills, not 50,000). One-time quests give 5x hearts and 3x keys.

Plain numbers

Quests use normal numbers instead of Roman numerals.

Prestige progress

Once every area is unlocked, the action bar shows your progress toward the prestige requirement.

Gain EXP to level your five skills at /skills, all the way to level 500, picking up money, value blocks, crate keys, cosmetics, potion effects and attributes along the way. All five levels now sit under the scoreboard, with a detailed bar for the skill you're levelling, a LEVEL UP! popup and MAXED OUT! at 500. /skillstop shows the top 5 in each skill, and the Momentum bar gives Speed I at max and goes rainbow at 5x EXP.

Daily rewards and voting

Grab something free every day with /daily: money, mobcoins, orbs, XP and fragments, growing the longer your streak runs. Voting (/vote) pays on daily milestones, so do all five sites in one go:

Daily voting milestones
Sites voted todayReward
1Counts toward the Vote Party, no payout on its own
3$25,000 + 1 gem
5 (all)$75,000 + 3 gems + 15 minutes of flytime

On top of that there are weekly milestones, monthly gem and money rewards, and a prize for the top 5 voters each month.

Chapter 2

Gathering and the money loop

Where money, mobcoins, orbs and fragments come from, and what each one buys.

The money loop

Money matters more on Map 5. Spawners, boosters, fragment shop items and island deposits all cost real money, and the gathering locations pay much less of it. Each place is now best at one thing:

  1. Farming for moneyFarm crops on your island and sell them. Money is what every other step costs.
  2. Dungeons for spawnersKill dungeon mobs for mobcoins, then buy spawners for mobcoins plus money.
  3. Woodlands for boostersChop for orbs, then spend orbs plus money on boosters.
  4. Pirate Bay for artifactsDig for fragments, buy time capsules and forge Super Artifacts.
  5. Mineshafts for valueMine value blocks and feed them to your island to climb /is top.
Spawners: page 1 of /mobcoinshop (price for one, a stack of 16 is 16x)
SpawnerMobcoinsMoney
Zombie, Skeleton, Spider10,000$100,000
Creeper, Enderman, Cow25,000$250,000
Blaze60,000$600,000
Iron Golem150,000$1,500,000
Villager400,000$4,000,000
Wither Skeleton (new tier 6)1,000,000$10,000,000

Wither skeletons pay 3 mobcoins, 1 Slaying EXP and a wither rose per kill, and their spawner works in any light. The mobcoin and orb shops no longer rotate: everything is on sale all the time. The mooshroom spawner is retired.

Farming /farming

Crop farms train the Farming skill and are your main source of money. Every action pays: +1 Farming XP per crop harvested, +3 per crop planted and +1 per block tilled.

One crop is the Boosted Crop each day, rotating through Wheat, Carrots, Potatoes, Beetroot, Sugar Cane, Nether Wart, Pumpkins and Melons. Run /farming to see what's boosted and how long is left. Harvesting the boosted crop has a ~0.75% chance per block (1% for Carrots) of a bonus: a 50/50 split between a Farming Runic and +500 Farming XP.

Farming Runic rewards
RewardChanceRewardChance
$100,00025.3%Resin Blocks x1211.1%
$200,00019.2%Honeycomb Blocks x69.1%
$350,00014.1%Variety Keys x107.1%
Amethyst Blocks x2412.1%Mini Harvester2.0%

Runic block rewards went up on Map 5 (24 amethyst, 12 resin and 6 honeycomb, from 16, 8 and 4). Variety Keys x10 means 2 each of Woodland, Dungeon, Mineshaft, Piratebay and Fighting.

Build all 8 crop farms in advance so you're ready for whatever rotates in, and lean on Replenish, Harvester and Swifthand plus a Harvester Hoe.

Gathering locations

Three gathering spots each have their own currency and crate key. Blocks respawn after 10 seconds, and location prestige raises the rare-drop chances below. Map 5 cut the money from sand and logs to 10% of what it was; fragments, orbs, EXP, chests and hearts are unchanged.

Weeping Woodlands /woodlands

Chop trees for orbs, forest hearts and Woodland keys, plus a little money. There are 9 levels, and only the top three (7 to 9) drop forest hearts. Every rare drop improves at every level:

Per log, by level
Level123456789
Money$0.30$0.60$0.90$1.20$1.50$1.80$2.10$2.40$2.70
Orbs456789101113
Orbs voucher x31 in 1,2511,1381,001927835782716677626
Woodland Key1 in 12,5118,3426,2575,0064,1733,5773,1312,7832,506
Forest Heart------1 in 6,2625,0104,176

Mineshafts /mineshafts

Mining is where you pull value blocks, spirit bones and Mineshaft keys. Work up Coal, Iron, Gold, Diamond, Debris and Netherite; only the top three mines drop spirit bones. Every ore gives its value block and Mining XP. Mineshafts are now light blue, armour and essence included, so they don't get mixed up with Pirate Bay.

Saturday Bone Rush: every Saturday all six mines give +1 rewards for 24 hours.
Rare drop rates per ore, by mine
MineMineshaft KeySpirit Bone
Coal1 in 10,001-
Iron1 in 5,001-
Gold1 in 3,334-
Diamond1 in 2,5021 in 2,002
Debris1 in 2,0021 in 1,668
Netherite1 in 1,6691 in 1,430

Pirate Bay /piratesbay

Shovel sand across 6 bays for XP, fragments and Pirate Bay keys. Bays 4 to 6 can also drop treasure chests, which redeem for value blocks, fragments and keys. Every rare drop improves at every bay:

Per sand, by bay
Bay123456
XP202122232425
Money$0.50$1$1.50$2$3$6
Common EXP voucher1 in 168161155149144139
Fragments1 in 5,0324,0273,3572,8792,5202,241
Common token1 in 14,37812,58511,19110,0769,1638,402
Rare token1 in 16,77414,38312,59011,19510,0799,166
Legendary token1 in 20,12916,78014,38812,59411,19910,083
Divine token1 in 25,16220,13616,78614,39412,59911,203
Piratebay Key1 in 20,12916,78014,38812,59411,19910,083
Treasure Chest---1 in 25,18920,15816,805
Spend fragments at /fragmentshop. It now sells the Sailors Shovel, Pirate Bay Essence and the Time Capsule that starts every Super Artifact, plus a guide book. Items cost fragments plus $500k to $15M.

Dragon Valley /dragon

A dragon event fires in the valley every 15 minutes, rotating through 14 valleys. The dragon flies overhead and every crate drops at once; get there with /travel (or click the announcement) and right-click crates to claim them. Nothing needs killing, and in a PvP valley PvP opens as soon as the event starts.

Crates pay value blocks, creaking hearts, fragments and keys. With the resource pack, a crate-coloured arrow shows above each landed crate, visible through walls. On Sundays the Scalewrack weekly hunt runs with its own leaderboard and rewards.

The Dragon armour set and the dragon enchants (Raider, Speedrunner, Dragonfreak) are built for this place. See Armour sets and Dragon enchants.

Currencies and the Time Machine

Going AFK? Park in the Time Machine (/travel) and it pays on three timers: every minute 1,000 orbs and 1,000 mobcoins, every hour 1 fragment and $500,000, and every 3 hours a Creaking Heart. One account only, no alts.

Currency cheat-sheet
CurrencyEarn fromSpend at
MoneySelling crops and items, /daily, votingIsland upgrades, deposits, spawners, boosters, fragment shop
OrbsChopping wood, /daily, Time Machine/orbshop boosters (plus money)
Gems/store, /quickbuy, /daily, weekly events/gemshop (tools, kits, boosters, cosmetics), the Black Market
MobcoinsDungeons, island grinders, /daily, Time Machine/mobcoinshop (spawners on page 1)
FragmentsPirate Bay sand, /daily, Time Machine/fragmentshop (time capsules, Sailors Shovel)
Chapter 3

Gear and progression

Equipment, automation, boosters, the Nine Gates and Super Artifacts.

The Armoury /armoury

Your one-stop shop for gear and enchants. Pick up armour and tool packs with vanilla enchants already applied, then add custom enchant books on top. Books come in Common, Rare, Legendary and Divine tiers, priced in XP. /enchantinfo explains each one, and the enchant reference below has exact numbers. Every enchant now has its own activation sound, which you can preview and switch off in /settings.

Automation tools /gemshop

Once you're producing more than you can sell by hand, the gem shop tools save serious time. Chests and auras never wear out; wands run for 2,000 uses.

Utility tools (bought with gems at /gemshop)
ToolGem costWhat it does
Auto Sell Chest4,250Drop items in and it sells them, with a 10-minute earnings report
Crop Collector4,250Collects crop drops on your island (upgrade it to also sell them)
Mineshaft Aura3,750Deposits mined value into /island value (upgrade to sell ores)
Sell Wand750Right-click a chest to sell everything in it
Condense Wand750Right-click a chest to condense materials into blocks (23 recipes)
Sell Essence x43,750Craft around a Collector or Aura to unlock its sell mode

The same shop sells the Harvester Hoe, Shockwave Pickaxe, Lumberjack Axe, Sailors Shovel and Nuclear Sword (3,250 gems each). Artifact tools carry their Level X enchants, the Lumberjack and Moonlight axes have Efficiency 500, and the insane kits come with glowing armour, textured weapons and 16 creaking hearts. Right-click a kit in /gemshop or /ikit to preview it; a right-click never buys.

To unlock a tool's sell mode, put the Collector or Aura in the middle of a crafting table and surround it (plus shape) with 4 Sell Essence.

Boosters /boosters

Boosters ramp up your rewards for a while. Open /boosters to see what's running and activate your own; one of each type at a time.

Server-wide boosters. A free booster runs three times a day for 60 minutes (+1 location rewards, 1.25x currencies), and surprise boosters pop up through the day. When the community hits the weekly donation goal, everyone gets a 24 Hour Daily Prime the following Monday.

Orb shop boosters (orbs plus money)
TierDurationMoney
Common30 min$250,000
Rare60 min$600,000
Legendary90 min$1,200,000
Stronger tiers (/gemshop)
TierDurationEffect
Mythic120 min3x currencies / +3 rewards

Each orb shop booster gives +1 rewards in one location. You can boost money, orbs, mobcoins, fragments, skill EXP, and drops from Woodlands, Mineshafts, Pirate Bay, dungeon kills, boss kills and dragon crates. Plus adds a permanent 1.25x skill EXP on top.

The Nine Gates: dungeons and mobcoins /dungeons

There are now 9 dungeon levels, each paying more mobcoins and money than the last, and every kill gives Slaying XP. Levels 7, 8 and 9 are Piglin Brutes (Hoglin elite), Drowned (Iron Golem elite) and Wither Skeletons (Ravager elite). Each level holds up to 800 mobs, spawners refill the area you're clearing first, and dungeon mobs never target you.

Glowing power-up orbs spawn beside the spawners. Walk into one to fire it:

Alien Bomb

Pulls every nearby mob into one spot, then blows it up.

Nuke

Clears everything in a 40-block radius.

Acid Rain

Melts a huge ring of mobs around you in one hit.

Super Smash

A forward dive that flattens the pack in front of you.

Rampage

A 10-second kill aura that jumps between mob packs.

Every power-up gives +4 Speed for 10 seconds, and its kills count for full rewards and quest progress. A button in /dungeons explains each one, and their sounds can be switched off in /settings.

Locked by level

You can't damage a level's mobs until you've unlocked it. Unlocks are spread evenly across prestiges.

Mini bosses

Spawn among the normal mobs (roughly 1 in 2,000 kills) and drop 3x Dungeon keys, 2,000 mobcoins and 100 Slaying XP. They still show their names.

Dungeon sword enchants

Darkness, Hunter and Banewraith are Divine enchants that only trigger on dungeon kills. See the weapon enchants.

Spend mobcoins at /mobcoinshop, where page 1 is now spawners.

Dungeon Debris

Dungeon Debris drops from normal mobs in dungeons 4 to 9 (in dungeons 4, 5 and 6 roughly 1 in 6,300, 5,000 and 4,200 kills), and from the Dungeon crate and its 25-opening milestone.

Dungeon Debris reward table
RewardChance
+10,000 Mobcoins20%
Amethyst Block x1620%
Resin Block x820%
Honeycomb Block x420%
Creaking Heart x119%
Dungeon Keys x201%

Super Artifacts /artifacts

Super Artifacts are no longer only bought or won. Collect the pieces and forge one yourself:

1
Open

Time capsule

From /fragmentshop. Gives 3 fragments from one of five families.

2
Craft

Essence

9 fragments craft one essence. Essences stack to 64.

3
Forge

Super Artifact

8 essences around a plain netherite tool. The whole server sees it.

Resolution
Baybreaker
Canyon Cleaver
Moonlight
Bonesmasher

Artifacts carry Level X enchants: Shockwave and Resolution have Old Miner X, Explosive X and Tunnel Vision X, Moonlight has Oak Hunter X and Baybreaker has Sailor's Luck X. See Level X enchants. Retired artifact weapons are gone this map.

Events and PvP

Vote Party / Pinata (/vp). Hit 100 server votes and a pinata pops at /spawn. Every hit can roll crate keys, money, orbs, mobcoins or XP levels, and the final hit takes 5x of every crate key.

King of the Hill (/koth). Once an hour, hold the Warzone platform for 2 minutes to claim 25 Fighting keys and 6 Creaking Hearts. PvP is on.

Eternal Outpost (/outpost). Stand on the zone for 60 seconds (quicker with teammates) to earn your island a 1.5x Sell Booster for /shop and sell chests. PvP is on here too.

Gladiator Arena. A no-escape PvP pit: watch from above, or drop in knowing only one person walks out.

Chapter 4

Prestige and endgame

Prestige, island growth, the Underworld bosses, armour sets and rare-drop redemptions.

Location prestige /prestige

Each major location can be prestiged once you reach its final level. Prestiging resets that location to level 1 with higher requirements and a cost, and in return gives two permanent perks: a skill EXP boost and a bonus rare-drop chance for the location's signature item. There are 25 prestiges per location.

What each location prestige improves
LocationSkill boostedSignature bonus dropBonus per prestigeAt prestige 25
MineshaftsMiningSpirit Bones+1 in 5,0001 in 200 blocks
WoodlandsWoodcuttingForest Hearts+1 in 10,0001 in 400 logs
Pirate BayDiggingTreasure Chests+1 in 10,0001 in 400 sand
DungeonsSlayingDungeon Debris+1 in 5,0001 in 200 kills
Permanent skill EXP boost by prestige
Prestige1510152025 (max)
Skill EXP1.1x1.5x2.0x2.5x3.0x3.5x
Prestiging costs money and a second currency. Money runs from $4M at prestige 1 to $100B at prestige 25. Mineshafts also wants XP levels, from 2,500 at prestige 1 rising with the mining requirement to 10,000 at prestige 25, Woodlands wants orbs, Pirate Bay wants fragments and Dungeons wants mobcoins.

Island growth stages

Growing your island is the long game. Each stage unlocks the next 4 levels of Border, Crop Growth, Spawner Speed and Hopper Limit, measured against your total value. There are 24 stages, each named after a tree. To grow you need the total value below and all four main upgrades at the listed level, with Member maxed:

Island growth requirements
StageNameTotal value neededUpgrades needed
1Sprout5 BillionAll four at Lvl 4 + Member max
2Seedling7 BillionLvl 8 + Member max
3Sapling10 BillionLvl 12 + Member max
4Bonsai15 BillionLvl 16 + Member max
5Birch22 BillionLvl 20 + Member max
10Cedar203 BillionLvl 44 + Member max
15Baobab1.3 TrillionLvl 64 + Member max
20Evertree8.2 TrillionLvl 84 + Member max
23Celestial Tree17.3 TrillionLvl 92 + Member max
24 (max)World Tree25 TrillionLvl 96 + Member max

Stages not shown follow the same pattern: +4 upgrade levels each time, with the value requirement rising about 45% a stage. The higher your growth stage, the higher the deposit fee.

The Underworld /underworld

The Underworld is 15 hellish biomes, each a boss arena. Once an hour one biome is picked at random and its boss awakens for 59 minutes or until it dies. All 15 bosses have brand new 3D models with proper hitboxes (stats and rewards are unchanged), a boss bar always points to the nearest active boss with its health and distance, and spawns are announced with a portrait card in chat.

Meet the 15 bosses Pick a boss from the list, drag to rotate, scroll or pinch to zoom.

Only the top 3 damagers get paid: 1st, 2nd and 3rd take Fighting Keys, Creaking Hearts and Slaying EXP, climbing steeply with the boss tier. Five biomes have PvP on, marked below.
The 15 Underworld bosses (rewards shown are 1st place)
TierBiomeBossFighting KeysCreaking HeartsSlaying EXP
IAshfall WastesCinderwraith54800
IThe BonefieldsOssuary Tyrant54800
IEmberwoodEmbermaw54800
IICinder FlatsObsidian Colossus871,500
IIThe Hollow ValeThe Hollow King871,500
IIMagma ReachesMagmalord871,500
IIICocytusFrostbite Warden12102,500
IIIThe RotwoodRotbound Horror12102,500
IIISanguine HollowSanguine Matron12102,500
IVThe Soul FurnaceForgemaster Chronos16134,000
IVPillars of Wrath (PvP)Odin, the War-Risen16134,000
IVSulfur Abyss (PvP)Amon, the Sulfur King16134,000
VThe Voidscar (PvP)Saok, the Voidscar20166,000
VDragon's Maw (PvP)Drakthyr20166,000
VThe Abyssal Throne (PvP)The Underworld Sovereign25208,000

2nd and 3rd place pay less on every line. On the Sovereign, 2nd takes 20 keys, 12 hearts and 6,000 EXP, and 3rd takes 14, 6 and 4,000.

The Underworld armour set triples your damage against every one of these bosses. See Armour sets.

Armour sets /essence

Armour sets are the strongest gear in the game, and every bonus needs the full 4-piece set. Collect 9 matching Essence Fragments from that location's crates, combine them into 1 Essence, then craft or repair the armour like normal gear. Each set now wears its location's colour; stats are unchanged.

Craftable armour sets
SetDefenseFull-set bonusesEssence source
UnderworldNetheriteResistance +2, Strength +2, and x3 damage to every bossFighting crates (PvP areas)
DragonNetheriteSpeed +6, Dragon crate rewards x4Fighting crates
DungeonNetheriteSpeed +2, Strength +2, x2 Dungeon rewardsDungeon crates (/dungeons)
WoodlandsLeatherSpeed +3, Haste +2, x2 Woodland rewardsWoodland crates (/woodlands)
MineshaftLeatherSpeed +2, Haste +2, x2 Mineshaft rewardsMineshaft crates (/mineshafts)
PiratebayLeatherSpeed +2, Haste +2, x2 Pirate Bay rewards. The most durable set.Piratebay crates (/piratebay)
MoonDark VampireNetherite+4 dungeon rewards, full 3D with the resource packHalloween 26 lootbox only

The Kraken and Spirit World sets are retired this map.

Endgame redemptions

Your rarest gathering drops cash in for the most valuable blocks in the game.

Spirit Bone (/spiritbone)
RewardChance
Amethyst Block x1624.75%
Resin Block x824.75%
Honeycomb Block x424.75%
Creaking Heart x124.75%
Mineshaft Keys x200.99%
Forest Heart / Treasure Chest
Forest HeartTreasure Chest
+10,000 Orbs+10 Fragments
Amethyst x16Amethyst x16
Resin x8Resin x8
Honeycomb x4Honeycomb x4
Creaking Heart x1Creaking Heart x1
Woodland Keys x20Piratebay Keys x20
Chapter 5

Black Market, lootboxes and style

The gem upgrader, lootboxes and the Halloween 26 box, cosmetics, Plus Levels and the resource pack.

The Black Market /blackmarket

The Black Market sits on top of the player market. Pick any live listing, set your chance anywhere from 5% to 75%, and stake gems based on the item's worth and your odds. Then the purple crystal spinner decides.

Win and collect the item with /market claim. Lose and the stake is gone. Every roll is provably fair and can be checked with /blackmarket verify, and your history is under Your Rolls. You get 50 rolls a day with a short cooldown between them, and big wins are announced to the whole server.

25%your chance
Item worth40,000 gems
Your stake11,111 gems
Range5% to 75%
Example roll. Stake = worth x chance / 0.9

Lootboxes /warp lootboxes

Lootboxes open on a full case reel with rarity colours and win sounds. Close it early and you still get the same reward. Every box has a full preview showing every reward, sorted by tier, with its real odds. Keys come from /store, and any pull above Common is announced to the whole server.

30 old lootboxes are retired this map. Tropical, Halloween 26 and the zone crates (Dungeon, Fighting, Mineshaft, Piratebay and Woodland) remain.

Halloween 26 lootbox

17 fully textured items, including the MoonDark Vampire and Pumpkin armour sets, the Nosferatu sword and the Wolfsbane axe. It opens on its own orange and purple reel, and it might jump scare you. Turn that off with /jumpscare toggle.

Nosferatu
Wolfsbane
Vampire Helm
Vampire Chest
Pumpkin Helm
Jack-o'-bomb
Opening milestones (each paid once)
OpensRewardOpensReward
103 Halloween keys750Custom join message voucher
259 Halloween keys999100 Halloween keys
5012 Halloween keys1,000Custom rank prefix voucher
10024 Halloween keys1,499, 1,999, 2,999100 Halloween keys each
250Custom tag voucher1,500Custom particle voucher
500Custom chat colour voucher2,000 / 3,000Custom artifact voucher / Oracle merch voucher

Cosmetics /cosmetics

Tags, chat colours, join messages, welcome banners, particles, arrow trails and prefixes all live in one menu, with loadouts and serial numbers. Your collection carries over between maps, and the full catalogue is in: 524 tags, 90 chat colours and 74 particles.

Withdraw and trade

Shift-click a cosmetic to turn it into a voucher you can trade. Patron tags can't be withdrawn.

Custom designer

Custom vouchers open a designer with a live preview: gradients, any symbols or emoji, and up to 3 particle layers with a 5-second try-on.

Perks and banners

Item Rename and Super Nickname are back in the Cosmetic Shop, and there are 19 Welcome Back banners to unlock.

Plus and Plus Levels /plus

Your Plus Level is how many months in a row you've been subscribed. Every renewal pays more gems, and your level shows as a badge next to your rank in TAB and chat (level 6 is animated with a gold frame). /pluslevels lists every member and their level.

Plus members also get 10% extra gems on every gem pack and 1.25x skill EXP. /quickbuy sells gem packs in game, from 700 gems for $4.99 to 22,500 gems for $99.99.

Level 1
3,000
Level 2
3,250
Level 3
3,500
Level 4
3,750
Level 5
4,000
Level 6+
4,500
Gems paid on each renewal

Resource pack and Bedrock /pack toggle

One optional Oracle resource pack covers the network: a new scoreboard and TAB with icons, Oracle pause and loading screens, painted menus (Gem Shop, Cosmetic Shop, Tools, Insane Kits, Boosters and /plus), styled boss bars, artwork for every chat emoji and 40 enchant sounds. Without it everything still works. Switch it on or off any time with /pack toggle.

Bedrock players on phone, console and Windows get custom items, armour and sounds (every Halloween item included), full nine-column menus, a compact scoreboard, the 3D boss models and MoonDark armour, and working ranks and rewards.

The new scoreboard
The new scoreboard: profile, wallet and skill levels
Halloween Rewards preview on Bedrock
The Halloween Rewards preview on Bedrock
Chapter 6

Playing together

Weekly events, the hub, Discord and the staff team.

Weekly events

Every Saturday at 4PM BST the server piles into a run of community minigames on the events server. Each game is scored separately, with gem rewards for the top three.

Saturday minigames
EventThe gist
TNT RunKeep moving as the floor vanishes. Last one standing wins.
SpleefKnock the blocks out from under everyone else.
Bed WarsDefend your bed, smash theirs, be the last team alive.
Hunger GamesScavenge, gear up, and be the sole survivor.
Bomb LobbersLob TNT at the other team and double-jump to dodge.
Block PartyStand on the colour called out before the floor drops.
Hide n SeekDisguise as a block, or hunt down the hidden players.
Placement rewards (per event)
PlaceReward
1st300 gems
2nd200 gems
3rd100 gems

The hub and chat

The hub has a new /realms selector and Skyblock, Mystery and Events NPCs with live player counts. Hours played show under every player's name. OG guides wear a gold OG badge in chat: hover it or use /og to learn more. Chat has a new pattern game and 31 Oracle trivia questions.

Discord and staff

Join us at discord.gg/oracle for announcements, support, giveaways and to find a squad. The full server rules are on the rules page.

Fancy helping run the server? Apply for staff here. You'll need to be at least 16, have a working microphone, be able to screen record and take screenshots, know the rules well and write clearly. No AI in your answers: that is an instant denial.

Chapter 7

Enchant reference

Every enchant, level by level: proc chances, radiuses, cooldowns and every hidden Level X. Read straight from the Map 5 enchant configs.

Map 5 changes: Darkness, Hunter and the new Banewraith are Divine dungeon sword enchants (levels I to VI). Darkness has a smaller radius, Hunter now rolls a dungeon mob's rewards extra times, and the bonus drop enchants (Old Miner, Oak Hunter, Sailors Luck, Harvester and Raider) proc less often but still pay x2 to x7. Tunnel Vision triggers more often and Buried Instinct slightly less. Bountiful is no longer sold as a book.

How enchants work

Buy books from /enchants with EXP and apply them on an anvil. Each book shows a success chance between 20% and 100%; if the roll fails, the book is used up.

COMMON8,670 XPMax level IIIScrap back 860 XP
RARE24,050 XPMax level IVScrap back 2,400 XP
LEGENDARY47,520 XPMax level VScrap back 4,750 XP
DIVINE526,920 XPMax level VIScrap back 52,600 XP
EXCLUSIVEGem Shop kitsFixed levelAlways applies
LEVEL XBeyond book tiersAbove any bookSee the list
Chance is rolled every time the trigger happens: each hit, shot, block, crop or kill.
Cooldown is per player. Once it procs, it waits that long before it can fire again.
Radius is in blocks, around you or the block you break.
Custom armour enchants do not stack. The same one on two pieces counts once. Protection adds levels across your equipped armour.
Location enchants for mineshafts, woodlands and Pirate Bay only work there.
Damage is in half-hearts, so 2 = 1 heart. Potion levels match what you see in game.

Reading the cards: chips show values that never change, and the table shows what improves each level. The gold X column shows Level X values.

In game, /enchantinfo gives a one-line summary of each enchant. Click a category there to get a link back to it here.

Weapons

Combat enchants for swords and axes. Darkness, Hunter and Banewraith are the Divine dungeon sword enchants: they only trigger on dungeon kills.

Withering COMMON Swords/Axes

Chance on hit to give your target Wither.

Cooldown 1sHits Players and mobs
LevelIIIIIIX
Chance50%50%50%80%
WitherIIIIIIIIIIV
Duration4s5s6s7s

Viper COMMON Swords/Axes

Chance on hit to poison your target.

Cooldown 1sHits Players and mobs
LevelIIIIIIX
Chance50%50%50%80%
PoisonIIIIIIIIIIV
Duration4s5s6s7s

Lightning COMMON Swords/Axes

Chance on hit to strike lightning for bonus damage.

Cooldown 1sHits Players only
LevelIIIIIIX
Chance10%20%25%25%
Bonus damage+20+30+40+55

Backstabbing COMMON Swords/Axes

Bonus damage on every hit from behind, meaning you and your target face the same way.

Cooldown 1sHits Players only
LevelIIIIIIX
Bonus damage+20+30+40+70

Bloodlust RARE Swords/Axes

Speed and Strength every time you kill a player or mob.

Cooldown 1s
LevelIIIIIIIVX
SpeedIIIIVIVVVII
StrengthIIIIVIVVVII
Buff time3s4s5s6s10s

Darkness DIVINE Swords

When you kill a dungeon mob, a chance to hit every dungeon mob around you.

Cooldown 1s
LevelIIIIIIIVVVIX
Chance50%60%70%75%80%90%100%
Damage20253035404245
Radius456891011
KnockbackNoNoNoNoNoNoYes

Dexterity LEGENDARY Swords/Axes

Always on. More EXP from blazes, zombies, skeletons, spiders, creepers, endermen and slimes.

Cooldown 1s
LevelIIIIIIIVVX
Mob EXPx1.5x2x3x4x5x7

Powerburst DIVINE Axes

Soak up damage from players or arrows to charge it, then right-click to blast every player around you. PvP areas only.

Damage to charge 600Blast radius 5Charge resets after 60sCooldown 1sHits Players only
LevelIIIIIIIVVVIX
Blast damage172530343842200

Hunter DIVINE Swords

Chance on a dungeon kill for every reward that mob pays (money, mobcoins, keys, pouches and debris) to roll an extra time.

Cooldown 1s
LevelIIIIIIIVVVIX
Chance5%7.5%10%12.5%15%20%30%
Extra reward rolls+1+1+1+2+2+2+3

Banewraith DIVINE Swords

Chance on a dungeon kill for Speed and Haste. The Speed stacks on top of your armour: Speed II armour plus Banewraith X gives Speed IV.

Cooldown 1s
LevelIIIIIIIVVVIX
Chance20%26%32%40%50%60%80%
Speed+1 level+1 level+1 level+1 level+1 level+1 level+2 levels
HasteIIIIIIIIIIIIVIV
Buff time5s6s7s8s9s10s12s

Armour

Protection reduces incoming damage. The custom enchants below it trigger when you are hit while low on health.

Protection ARMOUR Armour

Protection uses the active balance below. Each tier has its own strength.

Each row means all four armour pieces have that Protection level. These percentages reduce damage remaining after armour; they are not added to your armour's reduction. Protection does not reduce damage that bypasses enchantments.

Full setDamage reduction
Protection I15%
Protection II30%
Protection III45%
Protection IV55%
Protection V60%
Protection VI65%
Protection VII70%
Protection VIII75%
Protection IX80%
Protection X85%

With this balance, a hit with 10 damage remaining after armour deals 4.5 damage at Protection IV, 4 at V or 1.5 at X, before any other applicable effects. Mixed sets scale using the combined Protection levels on equipped armour.

Regeneration COMMON Armour

When you are hit while low, a chance to get Regeneration.

Regeneration IIITriggers at 5 hearts or lessCooldown 1sHits Players and mobs
LevelIIIIII
Chance10%20%25%
Duration2s3s5s

Superman RARE Armour

When you are hit while low, a chance to launch you away from the fight.

Triggers at 5 hearts or lessCooldown 1sHits Players and mobs
LevelIIIIIIIVX
Chance10%20%25%25%25%
Launch power0.20.20.40.61
Launch height111.151.251.5

Shadowsbane RARE Armour

When you are hit while low, a chance to blind your attacker.

Blindness IITriggers at 5 hearts or lessCooldown 1sHits Players and mobs
LevelIIIIIIIV
Chance5%10%20%25%
Duration1s2s3s4s

Nuclear RARE Armour

When you are hit while low, a chance to blast everyone near you away.

Blast radius 3Triggers at 5 hearts or lessCooldown 1sHits Players and mobs
LevelIIIIIIIV
Chance5%10%20%25%

Dragon enchants

These Rare enchants go on armour and trigger when you claim crates in Dragon Valley.

DEV addition: Raider, Speedrunner and Dragonfreak are awaiting the DEV restart and gameplay checks before LIVE rollout.

Raider RARE Armour

A chance to multiply base Dragon Valley crate rewards and leaderboard credit, from x2 at level I to x7 at level X. Dragon armour and DragonValley booster bonuses add on top through the same reward and statistic totals.

Triggers Dragon crate claimsCooldown 1sBook cost 90 EXP levels

One enchanted armour piece is enough. Only the highest worn level is used, with one chance roll per physical crate. Wearing more copies does not stack the chance. Iron, gold, diamond and netherite armour are supported, including the Dragon set.

LevelIIIIIIIVVX
Chance0.25%0.5%0.75%1%1.5%2%
Reward multiplierx2x3x4x5x6x7

Speedrunner RARE Armour

Every dragon crate you claim adds one Speed level on top of whatever you already have, so it stacks with Dragon armour, class skills and potions. Keep claiming and it keeps climbing, up to the level's cap: Speed VII at I, up to Speed X at IV. The stack resets 30 seconds after your last claim and the effect underneath resumes.

Triggers Dragon crate claimsCooldown NoneBook cost 90 EXP levels

One enchanted armour piece is enough and every crate counts, there is no chance roll. Wearing more copies does not add more Speed. Iron, gold, diamond and netherite armour are supported, including the Dragon set.

LevelIIIIIIIV
Per crate+1 Speed+1 Speed+1 Speed+1 Speed
CapSpeed VIISpeed VIIISpeed IXSpeed X

Dragonfreak RARE Armour

A chance to pull the nearest unopened crate in the valley to you: it lifts off where it landed and drops again four blocks in front of you, falling animation and all. Only landed crates are eligible and you still open it yourself. Nothing happens if there is no safe spot beside you.

Triggers Dragon crate claimsCooldown 1sBook cost 90 EXP levels

One enchanted armour piece is enough. Only the highest worn level is used, with one chance roll per physical crate. Wearing more copies does not stack the chance. Iron, gold, diamond and netherite armour are supported, including the Dragon set.

LevelIIIIIIIV
Chance5%10%20%25%

Bows

Both trigger from arrows you shoot.

Faithful DIVINE Bows

Chance when you shoot: the arrow homes onto the first player in range and deals its own damage.

Cooldown 1sHits Players only
LevelIIIIIIIVVVIX
Chance20%30%50%60%70%80%100%
Arrow damage1234567
Homing radius3333335

Tempest DIVINE Bows

Chance when your arrow hits: lifts the target, strikes it with lightning, slams it down, then slows and weakens it.

Hits Players and mobs
LevelIIIIIIIVVVIX
Chance5%7%9%11%13%15%100%
Lift (blocks)681012141616
Lightning bolts3579111315
Damage per bolt2233457
Slam damage202836445260100
Slowness + WeaknessIIIIIIIIIIII
Debuff time2s3s3s4s4s4s5s
Cooldown20s18s16s14s12s10s10s

Farming

Hoes and axes. Keyfinder and Bountiful only count fully grown crops.

Replenish COMMON Hoes

Chance to replant wheat, carrots, potatoes, beetroot and nether wart as you break them.

LevelIIIIII
Chance60%80%100%

Swifthand DIVINE Axes/Hoes

Chance to send crop drops straight into your inventory.

LevelIIIIIIIVVVI
Chance40%50%60%70%80%100%

Harvester DIVINE Axes/Hoes

Chance to multiply crop drops, including sugar cane, pumpkin and melon.

Cooldown 1s
LevelIIIIIIIVVVIX
Chance0.25%0.5%0.75%1%1.5%1.5%2%
Dropsx2x3x4x5x6x6x7

Keyfinder DIVINE Axes/Hoes

Chance per fully grown crop to find a random Pirate Bay, Woodland, Mineshaft or Dungeon key.

LevelIIIIIIIVVVIX
Chance0.01%0.02%0.03%0.04%0.05%0.06%0.2%
Cooldown0s1s1s1s1s1s1s

Bountiful ARTIFACT ONLY Hoes

Chance to also harvest the ripe crops around the one you break. No longer sold as a book: it only comes on artifact hoes. While a harvest is running your next breaks do not roll.

Radius 4
LevelXXI
Chance50%65%
Max extra crops4864

Mineshafts

Pickaxes. Only work on mineshaft blocks: coal, iron, gold, diamond, debris and netherite.

Old Miner LEGENDARY Pickaxes

Chance per mineshaft block to multiply its rewards.

LevelIIIIIIIVVX
Chance0.25%0.5%0.75%1%1.5%2%
Reward multiplierx2x3x4x5x6x7
Cooldown1s1s1s1s1s0s

Tunnel Vision LEGENDARY Pickaxes

Chance per mineshaft block for a Haste and Speed boost.

Cooldown 5s
LevelIIIIIIIVVX
Chance1.25%1.25%1.25%1.25%1.25%2.5%
HasteIVIVIVIVIVV
SpeedIVIVIVIVIVV
Buff time3s3s3s3s3s11s

Explosive LEGENDARY Pickaxes

Chance to break every matching mineshaft block in a sphere around the one you mine.

LevelIIIIIIIVVX
Chance1%2%3%4%5%6%
Radius222224

Woodlands

Axes. Only work on Weeping Woodlands blocks.

Oak Hunter LEGENDARY Axes

Chance per woodland block to multiply its rewards.

LevelIIIIIIIVVX
Chance0.25%0.5%0.75%1%1.5%2%
Reward multiplierx2x3x4x5x6x7
Cooldown1s1s1s1s1s0s

Lumberjack LEGENDARY Axes

Chance to fell the whole tree at once.

Cooldown 1s
LevelIIIIIIIVVX
Chance1%2%3%4%6%8%
Max blocks500500500100010001000

Tree Feller LEGENDARY Axes

Chance per woodland block for a Haste and Speed boost.

LevelIIIIIIIVVX
Chance1%1%1%1%1%2%
HasteIVIVIVIVIVV
SpeedIVIVIVIVIVV
Buff time3s3s3s3s3s11s
Cooldown1s1s1s1s30s15s

Pirate Bay

Shovels. Only work on Pirate Bay blocks.

Sailors Luck LEGENDARY Shovels

Chance per Pirate Bay block to multiply its rewards.

LevelIIIIIIIVVX
Chance0.25%0.5%0.75%1%1.5%2%
Reward multiplierx2x3x4x5x6x7
Cooldown1s1s1s1s1s0s

Buried Instinct LEGENDARY Shovels

Chance per Pirate Bay block for a Haste and Speed boost.

Haste VICooldown 1s
LevelIIIIIIIVVX
Chance2.4%3.2%4%5.6%6.4%6.4%
SpeedIIIIIIIIIIIIIIIVI
Buff time3s3s3s3s3s5s

Dune Digger LEGENDARY Shovels

Chance to dig out every matching Pirate Bay block in a flat circle around the one you break.

LevelIIIIIIIVVX
Chance5%10%20%30%30%100%
Radius111112

Exclusive

Fixed-level books from the insane kits on /gemshop. They always apply.

Skybreaker EXCLUSIVE Elytra

Shoot an arrow while gliding and it explodes where it lands.

Chance 100%Damage 50Radius 5Cooldown 5sHits Players and mobs

Darkpact EXCLUSIVE Swords/Axes

Chance on hit to steal hearts from your target and heal yourself by the same amount.

Chance 10%Steals 2 heartsTarget needs 2+ heartsCooldown 10sHits Players and mobs

Ironhold EXCLUSIVE Swords/Axes

Chance on hit to trap a player in a bedrock cage.

Chance 10%Cage time 5sCooldown 15sHits Players only

Keyforge EXCLUSIVE Swords/Axes

Chance per blaze kill to find a Woodland, Pirate Bay, Mineshaft or Dungeon key.

Chance 1%Reward 1 random keyCooldown 1s

Thunderfall EXCLUSIVE Armour

When you are hit at very low health, lightning strikes your attacker and a storm rolls in.

Chance 100%Triggers at 1 heart or lessStorm length 10sCooldown 5sHits Players and mobs

Level X enchants

Compare the highest book tier with Level X. Bountiful also has a Level XI variation.

EnchantBest bookLevel X
RaiderIV 1% chance · Reward multiplier x52% chance · Reward multiplier x7
HarvesterVI 1.5% chance · Drops x62% chance · Drops x7
BackstabbingIII Bonus damage +40Bonus damage +70
BanewraithVI 60% chance · Speed +1 level · Haste IV · Buff time 10s80% chance · Speed +2 levels · Haste IV · Buff time 12s
BloodlustIV Speed V · Strength V · Buff time 6sSpeed VII · Strength VII · Buff time 10s
BountifulNo book50% chance · Radius 4 · Max extra crops 48
Buried InstinctV 6.4% chance · Haste VI · Speed III · Buff time 3s6.4% chance · Haste VI · Speed VI · Buff time 5s
DarknessVI 90% chance · Damage 42 · Radius 10 · Knockback No100% chance · Damage 45 · Radius 11 · Knockback Yes
DexterityV Mob EXP x5Mob EXP x7
Dune DiggerV 30% chance · Radius 1100% chance · Radius 2
ExplosiveV 5% chance · Radius 26% chance · Radius 4
FaithfulVI 80% chance · Arrow damage 6 · Homing radius 3100% chance · Arrow damage 7 · Homing radius 5
HunterVI 20% chance · Extra reward rolls +230% chance · Extra reward rolls +3
KeyfinderVI 0.06% chance0.2% chance
LightningIII 25% chance · Bonus damage +4025% chance · Bonus damage +55
LumberjackV 6% chance · Max blocks 10008% chance · Max blocks 1000
Oak HunterV 1.5% chance · Reward multiplier x62% chance · Reward multiplier x7
Old MinerV 1.5% chance · Reward multiplier x62% chance · Reward multiplier x7
PowerburstVI Blast damage 42 · Damage to charge 600 · Blast radius 5Blast damage 200 · Damage to charge 600 · Blast radius 5
Sailors LuckV 1.5% chance · Reward multiplier x62% chance · Reward multiplier x7
SupermanIV 25% chance · Launch power 0.6 · Launch height 1.2525% chance · Launch power 1 · Launch height 1.5
TempestVI 15% chance · Lift (blocks) 16 · Lightning bolts 13 · Damage per bolt 5 · Slam damage 60 · Slowness + Weakness II · Debuff time 4s100% chance · Lift (blocks) 16 · Lightning bolts 15 · Damage per bolt 7 · Slam damage 100 · Slowness + Weakness II · Debuff time 5s
Tree FellerV 1% chance · Haste IV · Speed IV · Buff time 3s2% chance · Haste V · Speed V · Buff time 11s
Tunnel VisionV 1.25% chance · Haste IV · Speed IV · Buff time 3s2.5% chance · Haste V · Speed V · Buff time 11s
ViperIII 50% chance · Poison III · Duration 6s80% chance · Poison IV · Duration 7s
WitheringIII 50% chance · Wither III · Duration 6s80% chance · Wither IV · Duration 7s
Bountiful XINo book65% chance · Radius 4 · Max extra crops 64 (Hive Harvest)

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